use gl gl_init_2d(int vw, int vh): int vw2 = vw / 2 int vh2 = vh / 2 # glEnable(GL_TEXTURE_2D) glClearColor(0, 0, 0, 0) glViewport(0, 0, vw, vh) glClear(GL_COLOR_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrthof(-vw2, vw2, vh2, -vh2, -1, 1) glMatrixMode(GL_MODELVIEW) glLoadIdentity() # glPushAttrib(GL_DEPTH_BUFFER_BIT | GL_LIGHTING_BIT) glDisable(GL_DEPTH_TEST) glDisable(GL_LIGHTING)