#!/usr/local/bin/cz -- use b Main() space() long i = 0 repeat uint32_t *px = pixel(vid, 1, 1) for(y, 0, h-2) for(x, 0, w-2) if i==0 *px = fastrgb32(randi(0, 256), randi(0, 256), randi(0, 256)) else int r = random() % 10 int lsb if (i / 20) % 2 == 0 which r 0 *px = px[-1] 1 *px = px[1] 2 *px = px[-w] 3 *px = px[w] 4 if random() % 5 == 0 lsb = *px & 1 *px = *px>>1 | lsb << 31 else int r = (r(px[0]) + r(px[1]) + r(px[-1]) + r(px[w]) + r(px[-w])) / 5 + 1 int g = (g(px[0]) + g(px[1]) + g(px[-1]) + g(px[w]) + g(px[-w])) / 5 + 1 int b = (b(px[0]) + b(px[1]) + b(px[-1]) + b(px[w]) + b(px[-w])) / 5 + 1 *px = fastrgb32(r%256, g%256, b%256) px++ px+=2 ++i Paint() def fastrgb32(r0, g0, b0) (long)r0<<16 | (long)g0<<8 | (long)b0 def r(x) x >> 16 & 0xFF def g(x) x >> 8 & 0xFF def b(x) x & 0xFF